Diana Domingues (Brazil), Artist, professor, senior researcher, coordinator of the NTAV Laboratory New Technologies in Visual Arts - University of Caxias do Sul, Brazil. Post-Doctorat at ATI, Curator of international events. She published books (“Art and Life in the XXI Century: Technology, Science and Creativity, Unesp, Br) and several articles related to Cyber Art. Member of Editorial Boards and Committes at ISEA, Banff, Leonardo Media Art History, Unesco Digi ARTS, Digital Creativity, She exhibited and lectured in Artmedia, ISEA, SIGGRAPH, CAiiA Conference, Bridges Consortium. She received the 2000 UNESCO Prize for the Promotion of the Arts, 7 th Bienal de la Habana and participated in about thirty personal exhibitions and 130 group exhibitions with networked and cyber installations, virtual reality in Caves.
(En collaboration avec Günther J. L. Gerhardt,) Dr. Gunther J. L. Gerhardt has born in 1974 in Porto Alegre, Brazil. Received his PhD in Plasma Physics in 2002 at Universidade Federal do Rio Grande do Sul (UFRGS). In the last four year focused his research on aplication of Physics in Medicine and Biology and currently is working at Universidade de Caxias do Sul (UCS) and also is associated researcher at UFRGS in the Medical clinic program for post graduation. He is also SBNC member.
Exchanges of Electric Human Signals and Artistic Immersive Poetics
The electric potentials measured on the human body can be used in artistic environments in different ways. The Electrooculogramm (EOG) is one of those potentials that is widely studied in medicine and is of easy measure from a technical point of view. This signal can be controlled by moving one’s eyes and can be assumed as a proprioceptive way to interact with virtual worlds. The real time events in a virtual artistic environment offer a natural interface eye-event, giving people an unusual dialogue possibility with poetic content and context. Here we use an EOG signal to exchange information between human and virtual reality in an immersive cube of the NTAV pocket cave. Other features such as stereoscopy and haptic interactions enhance the multisensorial capacity coming from biofeedback. The artificial and natural systems, interacting this way, offer new aesthetic proprieties, responding to human actions in virtual environments.